Tutorial: Creature Sculpting in Zbrush from Concept Art
Hey and welcome to my tutorial on 'Creature Sculpting from Concept Art'.
In this tutorial I go over the process I use when sculpting a creature/character from concept art.
Most of the time in production you won't be given the opportunity to design the creature, this will be up to the concept artist. You will be given the 2D art and have to bring it into the 3D world, ready for production.
You can find more info about what is in this tutorial in this short video here: https://www.youtube.com/watch?v=aMZuYpxzFak
By purchasing this tutorial you will receive:
- roughly 13 hours of video content (all in real time, no jump cuts)
- 22 chapters broken down into an average of 30min portions
- the ztl. file for the sculpt with all of the subdivision history and layer information. (Only for Zbrush version 4R8).
- the ztl of my custom basemesh I start sculpting with.
- an obj. file of the teeth with UV's
A list of the chapters:
Intro - the importance of reference
chapter 01 - Zbrush Overview and the tools I use
chapter 02 - Primary Forms 01
chapter 03 - teeth
chapter 04 - Primary Forms 02
chapter 05 - Ears
chapter 06 - Eyes
chapter 07 - Secondary Forms 01
chapter 08 - Secondary Forms 02
chapter 09 - Secondary Forms 03
chapter 10 - Teeth
chapter 11 - Tongue
chapter 12 - Refining the Ear
chapter 13 - Refining the Neck
chapter 14 - Retopology 01
chapter 15 - Retopology 02
chapter 16 - Projecting Hires Details onto Retopo Mesh
chapter 17 - Asymmetry
chapter 18 - Tertiary Details 01
chapter 19 - Tertiary Details 02
chapter 20 - Tertiary Details 03
chapter 21 - Creating a Skin Detail Brush
chapter 22 - Surface Detail
The software used in this tutorial:
- Zbrush 4R8
- Maya 2017
I hope you enjoy the tutorial and get something out of it which you can use on your own projects!
Thank you for your support!