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Tutorial: Lookdev and Light your Zbrush Sculpts

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In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

- I show you how to prepare the sculpt in Zbrush.

- We then build out the Light Rig from scratch.

- I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.

- We then build out all of the shaders from scratch.

- In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.


This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.

The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.

I will also be providing the light rig scene file with all of the geometry and shading networks.

I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.


The software used in this tutorial are:

- Maya 2019

- Arnold

- Zbrush

- Photoshop


Even though I have used these specific pieces of software, the techniques should translate to any package.


List of Chapters:

Chapter01-Reference_and_Inspiration

Chapter02-Preparing_the_Mesh

Chapter03-Building_the_Scene

Chapter04-Colour_Management

Chapter05-Cyc_Lookdev

Chapter06-Clay_lookdev

Chapter07-Wood_and_Metal_Lookdev

Chapter08-Finishing_Touches

Chapter09-Post_Processing


I hope you learn something new from this tutorial.

Original Concept for bust sculpture by Brad Rigney.


Thank you for all the support, it is very much appreciated.

Hopefully, I can release some more content in the near future.

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$10+

Tutorial: Lookdev and Light your Zbrush Sculpts

16 ratings
Add to cart