Tutorial: Lookdev and Light your Zbrush Sculpts
In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.
- I show you how to prepare the sculpt in Zbrush.
- We then build out the Light Rig from scratch.
- I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
- We then build out all of the shaders from scratch.
- In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.
The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.
I will also be providing the light rig scene file with all of the geometry and shading networks.
I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.
The software used in this tutorial are:
- Maya 2019
- Arnold
- Zbrush
- Photoshop
Even though I have used these specific pieces of software, the techniques should translate to any package.
List of Chapters:
Chapter01-Reference_and_Inspiration
Chapter02-Preparing_the_Mesh
Chapter03-Building_the_Scene
Chapter04-Colour_Management
Chapter05-Cyc_Lookdev
Chapter06-Clay_lookdev
Chapter07-Wood_and_Metal_Lookdev
Chapter08-Finishing_Touches
Chapter09-Post_Processing
I hope you learn something new from this tutorial.
Original Concept for bust sculpture by Brad Rigney.
Thank you for all the support, it is very much appreciated.
Hopefully, I can release some more content in the near future.