Tutorial: Look Dev Realistic Skin for Characters
This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then building up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
The software used in this tutorial is:
Maya 2017
Arnold
Even if you are using a different software such as 3D Studio for lighting and rendering, the methods I use in this tutorial should translate over to those packages as long as the software supports Arnold.
I hope you enjoy the tutorial and learn as much as you can about my process.
Your support helps me to bring more tutorials like this to the public!